Fantasy Adventure in a Land of Conquest.


Introduction :
This is a game of military conquest, expansion, and empire building. As well as hunting monsters, hoarding magic items, and thievery. And war, we can't fail to mention war...

The first question most new players ask is, which race or class should I play? Which one is the best? My first recommendation is always Goblin Demon Coastal, you'll excel as thieving and spying, you'll be useful in wars, it's the easiest class to play. For people who say, fine, that's an option, what else? I usually respond, Troll Shaman Plains/Coastal is perhaps the best overall class since they can manufacture their own Fury Potions (a single use potion that temporarily adds five levels to a character when attacking another player). They also get one of the most powerful war spells, Earthquake, and one of the most powerful defensive spells, Perimeter Wall. Next for my suggestion for new players is Human Magi (or Feudal) Hills. If you're into having plenty of gold to make military Magi/Feudal is the way to go, they get Gems which will produce gold and alchemy which will convert iron into gold. I know it's supposed to be lead into gold, but we're already mining iron for swords so we're gonna convert it ^_^

There are two other classes which new players should consider, Druid and Necromancer. Druids can play almost any terrain and do well, their chief advantage is the spell Expansion, which produces land out of arkane energy. They also have the only counter to perimeter wall, Sleep. Lastly are the Necromancers, these are the most powerful during wartime, but, as such, they are often the first to die when war does come knocking. Characters can become very powerful in Legions of Tercia (LoT for short), upwards of 1 to 2 million points in battle and you can have nine characters. So, if your characters are upwards in level, you might have 20million points of defense in characters but only 5 or 10 million points of defense in actual military. Necromancers have three spells that remove characters from your defense, opening you up to attacks. This makes them extremely helpful to have around when your clan goes to war.

Helpful topics for new players:

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