| Table of Contents |
| I.Alien Battlegrounds |
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A.Basics |
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1.Species |
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B.Economics |
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1.Power |
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C.Hourly and Half-Hour turns |
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D.FAQ |
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E.Latest Changes |
| II.Attacking |
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A.Different Attacks |
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B.Inactives & The Calc |
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C.Military |
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D.Missiles |
| IV.Research |
| V.Spying |
| VI.Alliances |
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A.Alliance Officers |
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B.Built in Retal System |
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C.Hall of Fame (HoF) |
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Research
There are different "Bonuses", which you can research. Each of the bonuses, get's more and more difficult to research as your empire get's larger.
Land Squared means your Land * your Land (i.e., 1,000 Acres, 1,000,000, 10,000 Acres, 100,000,000)| Bonus | Max | Points per 1% | | Money | 25% | Land Squared * 0.000325 | | Power | 50% | Land Squared * 0.000225 | | Military | 30% | Land Squared * 0.000225 | | Population | 20% (50% for Lithor) | Land Squared * 0.000375 | | Gains | 10% | Land Squared * 0.0008 | | CPU Bot Detection | 30% | Land Squared * 0.0002 | | CPU Bot Production | 50% | Land Squared * 0.000175 | | Advanced Power Plants | 200,000 Points | | Tactical Missiles | 200,000 Points | | Chemical Missiles | 200,000 Points | | Kilken Shock Troops | 200,000 Points | | Quaglu Assimilation (scis) | 200,000 Points | | ClusterBombs | 1,000,000 Points | Most of the bonus's are self explanatory. - CPU Bot Detection will detect incoming spy missions.
- Gains Research will increase the land/money/pop you gain from successfull attacks.
- Advanced Power Plants will allow you to build advanced power plants to replace your power plants.
- Tactical Missiles let's you build said missiles.
- Same for Chemical Missile.
- Kilken Shock Troops aren't available to Kilken, this research allows you to train captured Kilken population into recruits for 100 credits a recruit.
- Quaglu Assimilation (scis) let's you train captured Quaglu population into scientists for 650 credits (modified by your manufacturing plants %), not available to Quaglu.
- ClusterBombs are missiles that affect an entire sector.
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