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Races
Trolls+10% attack and +5% defense bonus. Shaman, Nature, Necromancer, or Feudal Class.
Trolls will spread the Plague on a 20% chance in battles. Plague will last for 3-5 hours and zero's population growth. Warning, if you have a Plague on you, and you get another infection the time will combine (i.e. stack).
NW
Berserkers12/161,000 Gold100 Iron0 Lumber2% Damage Resistant on Offence.30
Rock Throwers8/5350 Gold10 Iron0 Lumber14

Ogres+10% Mining and +10% speed bonus (i.e. armies return home faster). Nature or Necromancer Class.NW
Armored Ogres10/12550 Gold125 Iron0 Lumber1% Damage Resistant on Defense.20
Sling Masters6/5200 Gold25 Iron0 Lumber9

Humans+5% bonus to food and population. Magi, Necromancer, Druid, or Feudal Class.NW
Crossbowmen7/5300 Gold10 Iron10 Lumber1% Damage Resistant on Offence.10
Rangers12/10800 Gold10 Iron10 Lumber20
Armored Infantry6/12550 Gold100 Iron0 Lumber1% Damage Resistant on Defense.17

Elves+20% Lumber production and +10% Food Production. Nature, Demonology or Druid Class.NW
Archers5/13600 Gold20 Iron10 Lumber18
Henchmen6/6225 Gold25 Iron0 Lumber10
Bane Warriors15/12900 Gold0 Iron10 Lumber1% Damage Resistance on offense and defense50 Adamite required.25

Goblins+25% Population bonus. Nature, Demonology or Magi Class.NW
Grunts5/5175 Gold20 Iron0 Lumber2% Damage Resistance on offense and defense7
Shamans4/9450 Gold10 Iron10 Lumber12
Dogmen10/4500 Gold0 Iron0 Lumber40 Adamite required.15

Terrains
NameAttackDefenseSpeedTaxesFoodMiningLumberPopulation MaxResearchCrime Rate*
Plains+10%0%+30%0%+40%-30%-20%+20%00
Hills***0+10%-10%0-5%+45%-10%000
Mountains0+25%-40%-5%-25%+80%-20%-10%0-10
Coastal+10%+5%+20%+15%+30%-25%-15%+15%015
Barren**+35%0+30%+10%-35%+5%-25%-15%+30%10
Forest****+5%+10%+10%0+25%-10%+75%+10%+15%30
* Crime Rate affects your spy and thief production, higher crime rates are better.
** Barren receives two additional bonuses. One, they capture an extra 10% of a target's land on land grabs. Two, they receive their terrain attack boost versus Monsters.
*** Hills receives one additional bonus. Their characters will return in order of highest level first vs. monsters.
**** Forest has an extra 3% per roll chance of finding magic items from monsters.


Classes
NatureFood Production +15%, Lumber Production +5%. Starts game with 2 Chieftans (lvl 3, lvl 1) and 2 Shamans (lvl 3, lvl 1).
ShamanFood Production +20%, Lumber Production +10%. Starts game with 1 Chieftan (lvl 3) and 3 Shamans (lvl 3, Lvl 2, lvl 1).
DruidFood Production +20%, Lumber Production +25%. Starts game with 1 War General (lvl 3) and 3 Druids (lvl 3, lvl 2, lvl 1).
NecromancerFood Production -10%, Taxes +10%, Population +5%. Starts game with 1 War General (lvl 3) and 3 Necromancers (lvl 3, lvl 2, lvl 1).
MagiFood Production +5%, Lumber Production +5%. Starts with 1 War General (lvl 3) and 3 Magi (lvl 3, lvl 2, lvl 1).
FeudalMining +10%, Attack +10%. Starts with 2 War Generals (lvl 3, lvl 1), 1 Prince (lvl 3), and 1 Magi (lvl 3).
DemonologyDefense +10%. Starts with 2 War Generals (lvl 3, lvl 1), and 2 Demons (lvl 3, lvl 1).
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Copyright 2005-2007, Geoffrey C. Porter