| Trolls | +10% attack and +5% defense bonus. Shaman, Nature, Necromancer, or Feudal Class.
Trolls will spread the Plague on a 20% chance in battles. Plague will last for 3-5 hours and zero's population growth. Warning, if you have a Plague on you, and you get another infection the time will combine (i.e. stack). | NW | |||||
| Berserkers | 12/16 | 1,000 Gold | 100 Iron | 0 Lumber | 2% Damage Resistant on Offence. | 30 | |
| Rock Throwers | 8/5 | 350 Gold | 10 Iron | 0 Lumber | 14 | ||
| Ogres | +10% Mining and +10% speed bonus (i.e. armies return home faster). Nature or Necromancer Class. | NW | |||||
| Armored Ogres | 10/12 | 550 Gold | 125 Iron | 0 Lumber | 1% Damage Resistant on Defense. | 20 | |
| Sling Masters | 6/5 | 200 Gold | 25 Iron | 0 Lumber | 9 | ||
| Humans | +5% bonus to food and population. Magi, Necromancer, Druid, or Feudal Class. | NW | |||||
| Crossbowmen | 7/5 | 300 Gold | 10 Iron | 10 Lumber | 1% Damage Resistant on Offence. | 10 | |
| Rangers | 12/10 | 800 Gold | 10 Iron | 10 Lumber | 20 | ||
| Armored Infantry | 6/12 | 550 Gold | 100 Iron | 0 Lumber | 1% Damage Resistant on Defense. | 17 | |
| Elves | +20% Lumber production and +10% Food Production. Nature, Demonology or Druid Class. | NW | |||||
| Archers | 5/13 | 600 Gold | 20 Iron | 10 Lumber | 18 | ||
| Henchmen | 6/6 | 225 Gold | 25 Iron | 0 Lumber | 10 | ||
| Bane Warriors | 15/12 | 900 Gold | 0 Iron | 10 Lumber | 1% Damage Resistance on offense and defense | 50 Adamite required. | 25 |
| Goblins | +25% Population bonus. Nature, Demonology or Magi Class. | NW | |||||
| Grunts | 5/5 | 175 Gold | 20 Iron | 0 Lumber | 2% Damage Resistance on offense and defense | 7 | |
| Shamans | 4/9 | 450 Gold | 10 Iron | 10 Lumber | 12 | ||
| Dogmen | 10/4 | 500 Gold | 0 Iron | 0 Lumber | 40 Adamite required. | 15 | |
| Name | Attack | Defense | Speed | Taxes | Food | Mining | Lumber | Population Max | Research | Crime Rate* |
| Plains | +10% | 0% | +30% | 0% | +40% | -30% | -20% | +20% | 0 | 0 |
| Hills*** | 0 | +10% | -10% | 0 | -5% | +45% | -10% | 0 | 0 | 0 |
| Mountains | 0 | +25% | -40% | -5% | -25% | +80% | -20% | -10% | 0 | -10 |
| Coastal | +10% | +5% | +20% | +15% | +30% | -25% | -15% | +15% | 0 | 15 |
| Barren** | +35% | 0 | +30% | +10% | -35% | +5% | -25% | -15% | +30% | 10 |
| Forest**** | +5% | +10% | +10% | 0 | +25% | -10% | +75% | +10% | +15% | 30 |
| Nature | Food Production +15%, Lumber Production +5%. Starts game with 2 Chieftans (lvl 3, lvl 1) and 2 Shamans (lvl 3, lvl 1). |
| Shaman | Food Production +20%, Lumber Production +10%. Starts game with 1 Chieftan (lvl 3) and 3 Shamans (lvl 3, Lvl 2, lvl 1). |
| Druid | Food Production +20%, Lumber Production +25%. Starts game with 1 War General (lvl 3) and 3 Druids (lvl 3, lvl 2, lvl 1). |
| Necromancer | Food Production -10%, Taxes +10%, Population +5%. Starts game with 1 War General (lvl 3) and 3 Necromancers (lvl 3, lvl 2, lvl 1). |
| Magi | Food Production +5%, Lumber Production +5%. Starts with 1 War General (lvl 3) and 3 Magi (lvl 3, lvl 2, lvl 1). |
| Feudal | Mining +10%, Attack +10%. Starts with 2 War Generals (lvl 3, lvl 1), 1 Prince (lvl 3), and 1 Magi (lvl 3). |
| Demonology | Defense +10%. Starts with 2 War Generals (lvl 3, lvl 1), and 2 Demons (lvl 3, lvl 1). |