| Table of Contents |
| I.Introduction |
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A.Covens & Clans |
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1.War Status |
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2.War Scoring |
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3."No War" Round |
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B.Characters |
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1.Races |
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2.Classes |
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3.Terrains |
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4.Wildcard Characters |
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C.Spells |
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1.Shaman/Nature Spells |
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2.Druid Spells |
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3.Magi/Feudal Spells |
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4.Necromancer Spells |
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5.Demonologist Spells |
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D.Magic Items |
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E.Cheating |
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F.EXP Equations |
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G.Protected Income |
| II.The Basics |
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A.Character Basics |
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B.The Arkane Tree |
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1.Identify scrolls |
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2.Making scrolls |
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3.Burning Blood/Fury Potions |
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4.Making Invisibility Potions |
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C.Military |
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D.Buildings |
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E.Spying and Thieving |
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F.Monsters |
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G.LegionsGold |
| III.Battles |
| IV.Help Pages |
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The "My Stuff" Page |
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My Economy |
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Production Orders |
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Military Status |
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Coven |
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Buy Land |
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Buildings |
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Arkane Tree |
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Military |
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Characters |
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Friendly Spells |
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Item Auction |
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Coven Forums |
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Clan Forums |
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Clans |
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The Competition |
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Settings |
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Goodies |
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Logout |
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Spying |
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Thieving |
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Battle Calculator |
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Attack Results |
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Coven News |
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Attacking Monsters |
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Razing Buildings |
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Messaging |
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Kingdom News |
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Spell Casting |
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Chaos Mode |
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Hints & Tips for Demons |
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Mining newbie mode guide |
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Hints & Tips for Human Druid Mountains |
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Magi/Feudal Spells
Magi/Feudal Spells - Lightning - Lightning strikes rain on the targeted empire, especially good at destroying scout towers (Cataclysm chance) (10 hours lag)
- Alchemy - Converts Iron stockpiles to Gold and vice versa (10 hour lag)
- Advanced Alchemy will produce 2x what alchemy produces. (20 hour lag)
- Gems - Causes a boost in mining production. (10 hour lag)
- Advanced Gems - produces up to 2x what Gems produces. (20 hour lag)
- Cuts Metal - Forges an arkane blade capable of easily cutting through other metals, must be equipped. Gives +15% offense and +5% defense to the War General, Hero or Prince it's cast on. (12 hour lag)
- Speed - One time spell that shortens attack return times by 2 hours, can be cast on Coven members (8 hours lag)
- Advanced Speed - Cast this on yourself or covenmates and it will spill to 1-2 random covenmates who don't have speed (16 hours lag)
- Explosions - causes explosions to rock an enemy empire, devestating affect on their mines (Cataclysm chance) (12 hour lag)
- Plated Armor (Feudal only) - +15% Offense and +25% Defense to the character it's cast on. (12 hour lag)
- Vortex Aura - Boosts offensive spell casting by casters by 15%. Can spill to covenmates. (12 hour lag)
- Timber Growth - Boosts lumber production (8 hour lag)
- WAR ONLY: Storms - You need to acquire Lightning and Explosions to research Storms. Storms causes a 25% loss in food,lumber,iron,gold,taxes, and adamite production for around 2 days. Storms can spill to the target's covenmates. (20 hours lag)
- WAR OR DEFENSIVE POSTURE - Sphere - Requires Storms to research. Sphere can spill to covenmates. Causes a 15% magical protection for an empire for 36 hours, applied after the minimum is applied. So, possession bottoms out at 25% chance without sphere, with sphere it's 10%. (15 hours lag)
In addition Magi will affect combat casualties by as much as 4% on both offense and defense.
Cataclysm chance means that on a 1 in 5 roll, the spell will do triple damage.
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