| Table of Contents |
| I.Introduction |
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A.Covens & Clans |
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1.War Status |
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2.War Scoring |
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3."No War" Round |
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B.Characters |
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1.Races |
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2.Classes |
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3.Terrains |
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4.Wildcard Characters |
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C.Spells |
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1.Shaman/Nature Spells |
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2.Druid Spells |
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3.Magi/Feudal Spells |
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4.Necromancer Spells |
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5.Demonologist Spells |
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D.Magic Items |
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E.Cheating |
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F.EXP Equations |
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G.Protected Income |
| II.The Basics |
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A.Character Basics |
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B.The Arkane Tree |
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1.Identify scrolls |
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2.Making scrolls |
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3.Burning Blood/Fury Potions |
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4.Making Invisibility Potions |
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C.Military |
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D.Buildings |
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E.Spying and Thieving |
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F.Monsters |
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G.LegionsGold |
| III.Battles |
| IV.Help Pages |
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The "My Stuff" Page |
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My Economy |
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Production Orders |
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Military Status |
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Coven |
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Buy Land |
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Buildings |
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Arkane Tree |
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Military |
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Characters |
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Friendly Spells |
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Item Auction |
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Coven Forums |
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Clan Forums |
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Clans |
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The Competition |
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Settings |
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Goodies |
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Logout |
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Spying |
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Thieving |
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Battle Calculator |
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Attack Results |
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Coven News |
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Attacking Monsters |
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Razing Buildings |
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Messaging |
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Kingdom News |
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Spell Casting |
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Chaos Mode |
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Hints & Tips for Demons |
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Mining newbie mode guide |
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Hints & Tips for Human Druid Mountains |
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Classes
Nature
- +15% food production, +5% lumber production, starts with 2 Cheiftains and 2 Shamans
- Three of the most powerful friendly spells in the game: Fertility (boosted Population max), Rage (boosted attack), and Perimeter Wall (boosted defense)
- One of the most powerful war only spells, Earthquake
- Cheiftans instead of war generals, and while the cheiftan is a better defensive character they have a lower overall combat modifier compared with the war general
- One of the more difficult arkane trees
- Nature can make Burning Blood potions by doing the Burning Blood Potion Rain Dance. Hehe, no, it's tricky how you make them, you need a number of components
- Humans cannot be nature
Shaman
- A subset or twin class with Nature
- +20% Food Production, +10% lumber produciton, starts with 1 Cheiftan and 3 Shaman
- Three of the most powerful friendly spells in the game: Fertility (boosted Population max), Rage (boosted attack), and Perimeter Wall (boosted defense)
- One of the most powerful war only spells, Earthquake
- Cheiftans instead of war generals, and while the cheiftan is a better defensive character they have a lower overall combat modifier compared with the war general
- One of the more difficult arkane trees
- Shaman can make Fury Potions for 1.5mil arkane points and a shaman without lag. Fury potions cannot be made and then transferred.
- Only troll can be Shaman
Druid
- +20% food production, +25% lumber production, starts with 1 WG and 3 Druids
- Casts everybodies favorite spell, Expansion, which produces land from arcane energy
- Also gets Harvest which boosts food production
- They only really have one offensive spell, Sleep, and it cuts defense and boosts land gains by cutting State of Readiness
- Best Healers (healers must participate in the battle)
- Human Druid Mountains or Elf Druid Mountains tends to be a good combination.
- Druid is especially nice for the more casual player
- Can be Elf or Human
Necromancer
- -10% food production, +10% taxes, +5% population. starts with 1 WG and 3 necromancers
- They get possession and lessor possession: two very useful spells. Characters have attack and defense points, and when you possess an enemy character they can no longer defend, making your targets easier.
- Be warned, Necromancers are often the first to die in wars.
- Ogre Barren Necromancer has proved to be a powerful combination
- Trolls, Ogres, and Humans can be Necromancers
Magi
- +5% food production, +5% lumber production. Starts with 1 WG and 3 Magi
- Gems - A great spells that produces gold based on your caster level and how many mines you have
- Alchemy - Another spell for producing gold, this time requiring iron as an ingredient
- They get the widest variety of spells, but they aren't magical powerhouses
- You want to play a mining economy (barren, Hills, or Mountains) to take full advantage of Magi abilities
- Humans and Goblin can be Magi
Feudal
- +10% Mining, +10% attack, start with 2 WG, 1 Prince, and 1 Magi
- This class is very similar to magi, except you get a prince and you get one more war general after you have all your characters (the war general is at the cost of a magi)
- Tolls and Humans can be feudal
Demonologist
- +10% defense, starts with 2 WG and 2 Demons
- Will end up with 3 WG, 2 Dark Knights, and 4 Demons once you have all you characters
- Lessor Demon is most demon players favorite spell for it speeds leaders home from combat allowing them to attack more often
- Invisibility is quite nice too, it can be cast on clan mates and on yourself and it boosts spying and thieving operations
- Careful with that open-gate. Using open-gate outside of war can lead to unhappy campers.
- You typically want a pop based terrain, Coastal, Plains, or Forest... but Hills and Barren have both been known to work for demons...
- Only Goblin and Elf can be Demon
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