| Table of Contents |
| I.Introduction |
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A.Covens & Clans |
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1.War Status |
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2.War Scoring |
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3."No War" Round |
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B.Characters |
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1.Races |
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2.Classes |
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3.Terrains |
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4.Wildcard Characters |
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C.Spells |
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1.Shaman/Nature Spells |
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2.Druid Spells |
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3.Magi/Feudal Spells |
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4.Necromancer Spells |
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5.Demonologist Spells |
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D.Magic Items |
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E.Cheating |
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F.EXP Equations |
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G.Protected Income |
| II.The Basics |
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A.Character Basics |
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B.The Arkane Tree |
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1.Identify scrolls |
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2.Making scrolls |
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3.Burning Blood/Fury Potions |
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4.Making Invisibility Potions |
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C.Military |
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D.Buildings |
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E.Spying and Thieving |
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F.Monsters |
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G.LegionsGold |
| III.Battles |
| IV.Help Pages |
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The "My Stuff" Page |
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My Economy |
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Production Orders |
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Military Status |
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Coven |
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Buy Land |
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Buildings |
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Arkane Tree |
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Military |
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Characters |
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Friendly Spells |
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Item Auction |
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Coven Forums |
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Clan Forums |
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Clans |
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The Competition |
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Settings |
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Goodies |
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Logout |
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Spying |
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Thieving |
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Battle Calculator |
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Attack Results |
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Coven News |
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Attacking Monsters |
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Razing Buildings |
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Messaging |
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Kingdom News |
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Spell Casting |
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Chaos Mode |
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Hints & Tips for Demons |
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Mining newbie mode guide |
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Hints & Tips for Human Druid Mountains |
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Terrains
Plains
- Pop based economy
- Chief Advantages: +15% pop max, +40% food, +20% speed, + 10% attack
- Their pop max and food bonuses means it's cheaper for plains to support large armies
- Their speed bonus speeds their leaders home after battles
- Chief Disadvantage: -10% defense
- Recommended for any race other than human and any class other than Magi and Feudal
Hills
- Mining Based Economy
- Chief Advantages: +10% defense, +45% mining
- Chief Disadvantags: -10% speed
- Hills can support larger armies than mountains, so late game they are more efficient on the same land
Mountains
- Mining Based Economy
- Advantages: -40% speed, +25% defense, +75% mining
- Disadvantages: -40% speed, -30% food, -10% population, -10% crime rate
- The speed is a double-edged sword, one, it slows down your leaders, meaning you can't attack as often, so it's disadvantage. But, two, it slows down people who attack you, which discourages many players.
- Supporting a large army is costly for Mountains players
- The nice thing about playing mountains is you never have to rob iron
Coastal
- Pop based Economy
- Advantages: +10% speed, +10% attack, +10% taxes, +10% population, +30% food
- These advantages means you can support a very large army on Coastal.
- Disadvantages: poor mining and lumber production, so, you'll be stealing iron
- This is a good terrain for non-humans who are active and think they'll have a lot of land and nw later in the game.
Barren
- Mining (or pop) based economy
- Advantages: +35% attack, +20% speed, +10% taxes, +30% research, +10% crime rate
- In addition:
- When attacking monters Barren players will receive their terrain bonus
- When attacking players they will take extra land
- Disadvantages: -35% food, -25% lumber, -15% pop max
- The disadvantages make growing and supporting a large army difficult and cumbersome
- This is likely the most dreaded terrain, and with it's many advantages a very common terrain
Forest
- Pop based economy
- Advantages: +10% Defense, +25% food, +75% lumber, +25% crime rate, +10% research
- Disadvantages: -10% mining
- The real weakness to forest is the lack of a speed bonus, meaning you can't make as many attacks per day as a plains or barren player
Notes: Crime Rate affects spy and thief production. Positive Crime rate is better.
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