| Table of Contents |
| I.Introduction |
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A.Covens & Clans |
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1.War Status |
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2.War Scoring |
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3."No War" Round |
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B.Characters |
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1.Races |
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2.Classes |
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3.Terrains |
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4.Wildcard Characters |
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C.Spells |
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1.Shaman/Nature Spells |
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2.Druid Spells |
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3.Magi/Feudal Spells |
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4.Necromancer Spells |
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5.Demonologist Spells |
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D.Magic Items |
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E.Cheating |
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F.EXP Equations |
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G.Protected Income |
| II.The Basics |
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A.Character Basics |
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B.The Arkane Tree |
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1.Identify scrolls |
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2.Making scrolls |
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3.Burning Blood/Fury Potions |
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4.Making Invisibility Potions |
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C.Military |
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D.Buildings |
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E.Spying and Thieving |
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F.Monsters |
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G.LegionsGold |
| III.Battles |
| IV.Help Pages |
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The "My Stuff" Page |
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My Economy |
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Production Orders |
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Military Status |
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Coven |
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Buy Land |
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Buildings |
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Arkane Tree |
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Military |
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Characters |
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Friendly Spells |
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Item Auction |
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Coven Forums |
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Clan Forums |
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Clans |
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The Competition |
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Settings |
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Goodies |
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Logout |
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Spying |
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Thieving |
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Battle Calculator |
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Attack Results |
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Coven News |
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Attacking Monsters |
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Razing Buildings |
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Messaging |
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Kingdom News |
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Spell Casting |
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Chaos Mode |
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Hints & Tips for Demons |
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Mining newbie mode guide |
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Hints & Tips for Human Druid Mountains |
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Necromancer Spells
Necromancer Spells - Possession - This consumes another empire's character when it succeeds, often opening them up to attack. (12 hours lag)
- Lessor Possession - This spell works a lot like possession, opening up another empire to attack, with a minor exception, when characters have only been partially possessed and the empire get's attacked one random character will "wake" from the possession. It's a 100,000 point node and the prerequisite for it is the 50,000 point 20% taxes node. (9 hours lag)
- Bog - Targets a specific building type, destroyed up to 2-6 acres per level of the caster. Both land and buildings are destroyed. If only a few buildings are destroyed (less than 50), it may cause double damage and destroy housing and mines. (10 hours lag)
- Swamp - Defensive spell cast on self or covenmembers. Next attack (of at least 50% the defender's points) will be slowed by 5 hours, swamp is a duration spell, it'll dry up after 10-12 hours even if you're not attacked. (6 hours lag)
- Skeletal Miners - clan wide friendly spell, boosts mining production by 10 or 20% for 12-24 hours. Will stack, up to 20% (so if you get a 10% you can add a second one on). It requires Bog and Swamp to research and is a Landx100 node. (9 hours lag)
- Advanced Skel Miners - Similar to skeletal miners except it is always 20% boost and lasts 24 hours. (16 hours lag)
- War Only - Plague - Requires Lessor possession and possession to research. Plague can spill on the target's covenmates. This spell will ZERO population growth for around 2 days on the target kingdom, it's especially effective on low-pop kingdoms, as without population you cannot make military. (16-20 hour lag)
- War Only - Mind Blast - Requires Plague to research. This spell is the most powerful version of possession, with it you don't target specific characters but all characters, affecting between 2-4 of them at one time. (20 hours on success, 24 hours on failure)
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