| Table of Contents |
| I.Introduction |
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A.Covens & Clans |
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1.War Status |
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2.War Scoring |
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3."No War" Round |
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B.Characters |
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1.Races |
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2.Classes |
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3.Terrains |
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4.Wildcard Characters |
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C.Spells |
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1.Shaman/Nature Spells |
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2.Druid Spells |
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3.Magi/Feudal Spells |
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4.Necromancer Spells |
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5.Demonologist Spells |
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D.Magic Items |
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E.Cheating |
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F.EXP Equations |
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G.Protected Income |
| II.The Basics |
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A.Character Basics |
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B.The Arkane Tree |
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1.Identify scrolls |
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2.Making scrolls |
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3.Burning Blood/Fury Potions |
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4.Making Invisibility Potions |
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C.Military |
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D.Buildings |
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E.Spying and Thieving |
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F.Monsters |
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G.LegionsGold |
| III.Battles |
| IV.Help Pages |
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The "My Stuff" Page |
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My Economy |
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Production Orders |
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Military Status |
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Coven |
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Buy Land |
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Buildings |
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Arkane Tree |
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Military |
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Characters |
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Friendly Spells |
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Item Auction |
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Coven Forums |
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Clan Forums |
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Clans |
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The Competition |
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Settings |
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Goodies |
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Logout |
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Spying |
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Thieving |
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Battle Calculator |
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Attack Results |
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Coven News |
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Attacking Monsters |
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Razing Buildings |
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Messaging |
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Kingdom News |
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Spell Casting |
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Chaos Mode |
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Hints & Tips for Demons |
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Mining newbie mode guide |
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Hints & Tips for Human Druid Mountains |
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Demonologist Spells
Demonologist Spells - Poison - This spell randomly targets civilian population, military or spies and thieves. Killing up to 20% civilian population or up to 10% of the target's military. If it targets spies and thieves it will kill 1% for every 5 levels of the demon (8 hours lag)
- Open-Gate - This spell opens a portal to hell in the target empire, releaseing minor demons and hellhounds and the like, rolls for each round it's open, kills 3-5% military per round that it's open, up to five rounds (12 hours lag)
- Lessor Demon - This spell creates a lessor demon which will lead armies home from combat against other players and monsters, causing your high lever characters to return home more quickly (8 hours lag)
- Invisibility - Can be cast on clan mates at 25%, on self at 50%, lasts either 6/12/18 hours. Invisibility increases your chances at spying and thieving. This spell stacks with potions of invisibility and will counter the effects of Fog. (10 hours lag)
- Advanced Invis - Works largely the same as invisiblity, except it's duration is either 12,18, or 24 hours. (16 hour lag)
- WAR ONLY - Fear - You must acquire your second Dark Knight to acquire Fear. Fear can spill to covenmates. It will cause military gold costs to increase by 40% for about 2 days for the targetted kingdom. (15 hour lag)
- WAR ONLY - Paralysis - You must research Fear before you can research Paralysis. When successful it removes a character from defense much like possession. (18 hour lag)
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