| Table of Contents |
| I.Introduction |
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A.Covens & Clans |
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1.War Status |
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2.War Scoring |
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3."No War" Round |
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B.Characters |
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1.Races |
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2.Classes |
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3.Terrains |
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4.Wildcard Characters |
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C.Spells |
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1.Shaman/Nature Spells |
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2.Druid Spells |
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3.Magi/Feudal Spells |
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4.Necromancer Spells |
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5.Demonologist Spells |
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D.Magic Items |
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E.Cheating |
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F.EXP Equations |
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G.Protected Income |
| II.The Basics |
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A.Character Basics |
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B.The Arkane Tree |
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1.Identify scrolls |
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2.Making scrolls |
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3.Burning Blood/Fury Potions |
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4.Making Invisibility Potions |
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C.Military |
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D.Buildings |
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E.Spying and Thieving |
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F.Monsters |
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G.LegionsGold |
| III.Battles |
| IV.Help Pages |
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The "My Stuff" Page |
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My Economy |
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Production Orders |
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Military Status |
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Coven |
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Buy Land |
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Buildings |
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Arkane Tree |
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Military |
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Characters |
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Friendly Spells |
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Item Auction |
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Coven Forums |
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Clan Forums |
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Clans |
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The Competition |
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Settings |
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Goodies |
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Logout |
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Spying |
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Thieving |
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Battle Calculator |
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Attack Results |
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Coven News |
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Attacking Monsters |
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Razing Buildings |
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Messaging |
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Kingdom News |
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Spell Casting |
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Chaos Mode |
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Hints & Tips for Demons |
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Mining newbie mode guide |
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Hints & Tips for Human Druid Mountains |
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The Basics
There are a few basic things that players will want to learn first in Legions of Tercia. For starters, explore land, build buildings, train characters, train military to hit monsters with. OK, that get's you through the first 10-15 hours of the game, from there you're on your own ^_^ Once combat starts it's a good idea to keep either a war general/chieftan at home at all times, or a spell-caster(s) at home at all times. The war general/chieftan will give added defense in the way of a percent based on thier level. A spell-caster at home will help protect against any possible incoming spells.
Characters are very important to your empire's growth, offense, and defense. New characters are acquired on the Arkane tree.
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