Rule Book :

Table of Contents
I.Introduction
     A.Covens & Clans
          1.War Status
          2.War Scoring
          3."No War" Round
     B.Characters
          1.Races
          2.Classes
          3.Terrains
          4.Wildcard Characters
     C.Spells
          1.Shaman/Nature Spells
          2.Druid Spells
          3.Magi/Feudal Spells
          4.Necromancer Spells
          5.Demonologist Spells
     D.Magic Items
     E.Cheating
     F.EXP Equations
     G.Protected Income
II.The Basics
     A.Character Basics
     B.The Arkane Tree
          1.Identify scrolls
          2.Making scrolls
          3.Burning Blood/Fury Potions
          4.Making Invisibility Potions
     C.Military
     D.Buildings
     E.Spying and Thieving
     F.Monsters
     G.LegionsGold
III.Battles
IV.Help Pages
     The "My Stuff" Page
     My Economy
     Production Orders
     Military Status
     Coven
     Buy Land
     Buildings
     Arkane Tree
     Military
     Characters
     Friendly Spells
     Item Auction
     Coven Forums
     Clan Forums
     Clans
     The Competition
     Settings
     Goodies
     Logout
     Spying
     Thieving
     Battle Calculator
     Attack Results
     Coven News
     Attacking Monsters
     Razing Buildings
     Messaging
     Kingdom News
     Spell Casting
     Chaos Mode
     Hints & Tips for Demons
     Mining newbie mode guide
     Hints & Tips for Human Druid Mountains
Battles

Battles are fought using a point based system with various percent modifiers for the attacker and defender. By point based I mean each side in the battle will have points, derived from military and characters. The points will be modified by the percent modifiers and the higher value will win the battle. There is a built in calculator, to spy on an empire click that empires name in either the coven listing or in a news report. Click the link "feed som to battle calc", then enter your troops and which characters you're sending into the battle, and it will show you the point spread and give you a link to attack. Keep in mind, your military and characters that you send off to fight a battle won't be defending your homeland for hours to come.

There is also an advanced calc which allows you to simulate theoretical battles.

The characters will divide up your attacking army between themselves and then return at intervals, with your highest level characters returning home first. If you win the battle and you're the attacker you'll capture 10% of thier land, unless they have state of readiness. If they have SoR you'll receive less land. State of readiness decreases 5% every hour. When you are the defender, you gain 15% state of readiness when you are successfully attacked.

Copyright 2007, Geoffrey C. Porter