| Table of Contents |
| I.Introduction |
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A.Covens & Clans |
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1.War Status |
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2.War Scoring |
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3."No War" Round |
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B.Characters |
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1.Races |
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2.Classes |
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3.Terrains |
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4.Wildcard Characters |
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C.Spells |
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1.Shaman/Nature Spells |
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2.Druid Spells |
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3.Magi/Feudal Spells |
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4.Necromancer Spells |
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5.Demonologist Spells |
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D.Magic Items |
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E.Cheating |
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F.EXP Equations |
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G.Protected Income |
| II.The Basics |
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A.Character Basics |
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B.The Arkane Tree |
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1.Identify scrolls |
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2.Making scrolls |
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3.Burning Blood/Fury Potions |
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4.Making Invisibility Potions |
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C.Military |
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D.Buildings |
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E.Spying and Thieving |
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F.Monsters |
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G.LegionsGold |
| III.Battles |
| IV.Help Pages |
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The "My Stuff" Page |
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My Economy |
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Production Orders |
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Military Status |
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Coven |
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Buy Land |
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Buildings |
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Arkane Tree |
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Military |
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Characters |
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Friendly Spells |
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Item Auction |
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Coven Forums |
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Clan Forums |
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Clans |
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The Competition |
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Settings |
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Goodies |
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Logout |
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Spying |
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Thieving |
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Battle Calculator |
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Attack Results |
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Coven News |
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Attacking Monsters |
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Razing Buildings |
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Messaging |
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Kingdom News |
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Spell Casting |
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Chaos Mode |
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Hints & Tips for Demons |
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Mining newbie mode guide |
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Hints & Tips for Human Druid Mountains |
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War Status
War Generals, Clan Leaders, and Vice Clan Leaders can declare war or defensive posture or cancel a war. Diplomats can cancel a war but cannot declare. If you're running a clan there will be a link in the clan forums to declare war, that will list all opposing clans and allow you to select one. Once a clan is selected war options must be selected. You must select TWO of the following three:- +10% Attack
- -1 Hour Return Times (speed)
- Salt The Earth (Extra 20% damage on attacks, but 10% less gains and -5% attack)
The second option is either Steal Magic Items or Assasinate Characters. In the beginning of the game friendly clans will have "inactive wars" with steal magic items on, so that the two magic items that inactives start with are lifted. Typically if it's a real war you want to use assasinate, unless you have a good number of necromancers on your side.
If you cancel war status, you cannot redeclare for 6 hours. When you declare war, it locks the entire Clan down for six hours, and covens can't leave and nobody can bounce out.
Defensive posture is useful, it gives you spy/thief defense boost, spell defense boost, and added State of Readiness on defense. Defensive posture lasts for 24 hours then lags your clan 6 hours during which time you can't declare war. So, while you could spend 4/5ths of the game in defensive posture, you can't declare war in that state, so if you get jumped you have to wait to get bonuses. - 24 hours on...
- 6 hours cooldown...
- Protection from Spying, 10%
- Protection from Assassinations, 7%
- SoR from attacks, 25%
- Max SoR from Attacks, 75%
- Protection from Steal Magic, 8%
- Spell Defense, 3% per spell caster...
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