Rule Book :

Table of Contents
I.Introduction
     A.Covens & Clans
          1.War Status
          2.War Scoring
          3."No War" Round
     B.Characters
          1.Races
          2.Classes
          3.Terrains
          4.Wildcard Characters
     C.Spells
          1.Shaman/Nature Spells
          2.Druid Spells
          3.Magi/Feudal Spells
          4.Necromancer Spells
          5.Demonologist Spells
     D.Magic Items
     E.Cheating
     F.EXP Equations
     G.Protected Income
II.The Basics
     A.Character Basics
     B.The Arkane Tree
          1.Identify scrolls
          2.Making scrolls
          3.Burning Blood/Fury Potions
          4.Making Invisibility Potions
     C.Military
     D.Buildings
     E.Spying and Thieving
     F.Monsters
     G.LegionsGold
III.Battles
IV.Help Pages
     The "My Stuff" Page
     My Economy
     Production Orders
     Military Status
     Coven
     Buy Land
     Buildings
     Arkane Tree
     Military
     Characters
     Friendly Spells
     Item Auction
     Coven Forums
     Clan Forums
     Clans
     The Competition
     Settings
     Goodies
     Logout
     Spying
     Thieving
     Battle Calculator
     Attack Results
     Coven News
     Attacking Monsters
     Razing Buildings
     Messaging
     Kingdom News
     Spell Casting
     Chaos Mode
     Hints & Tips for Demons
     Mining newbie mode guide
     Hints & Tips for Human Druid Mountains
Druid Spells

Druid Spells
  • Expansion - This will add land to the Druid's empire. (10 hours lag)
  • Advanced Expansion - Produces 75% extra land than expansion. (18 hour lag)
  • Harvest - Generates food, can be cast on a Clan member, +30, 45, or 60% for 36 hours for the caster and 24 hours for clan mates. (12 hour lag)
  • Advanced Harvest - Quite similar to harvest, 40%, 45%, or 60% boost, for 36 hours on clan mates and 48 hours on self. (20 hour lag)
  • Rot - Rots Lumber stockpiles and destroys lumber mills (6 hours lag)
  • Firestorm - Possibly the most powerful of all the spells that destroy buildings, fire rains from the sky... (Cataclysm chance) (12 hours lag)
  • Sleep - Decreases target state of readiness by 5% per 3.5 levels of the caster. Can send SoR negative to -25%. SoR is a combat multiplier and it affects how much land is gained in an attack. (12 hours lag)
  • WAR ONLY - Overgrowth - You must research expansion and harvest to acquire this. Overgrowth can spill to the target's covenmates. When cast on an enemy during wartime, that player's empire becomes overgrown with brambles, vines, and shrubberies, causing all the attacks they make to be at +4 hours return time until it wears off. (18 hours lag)
  • War or Defensive posture only - Sphere - You must have Overgrowth researched to acquire this. This is a friendly clan-wide spell that provides 15% magic defense for 36 hours. Sphere can spill to friendly covenmates. (15 hours lag)
In addition Druids will affect combat casualties by as much as 5% on both offense and defense.

Copyright 2007, Geoffrey C. Porter