| Table of Contents |
| I.Introduction |
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A.Covens & Clans |
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1.War Status |
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2.War Scoring |
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3."No War" Round |
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B.Characters |
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1.Races |
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2.Classes |
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3.Terrains |
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4.Wildcard Characters |
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C.Spells |
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1.Shaman/Nature Spells |
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2.Druid Spells |
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3.Magi/Feudal Spells |
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4.Necromancer Spells |
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5.Demonologist Spells |
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D.Magic Items |
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E.Cheating |
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F.EXP Equations |
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G.Protected Income |
| II.The Basics |
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A.Character Basics |
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B.The Arkane Tree |
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1.Identify scrolls |
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2.Making scrolls |
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3.Burning Blood/Fury Potions |
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4.Making Invisibility Potions |
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C.Military |
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D.Buildings |
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E.Spying and Thieving |
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F.Monsters |
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G.LegionsGold |
| III.Battles |
| IV.Help Pages |
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The "My Stuff" Page |
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My Economy |
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Production Orders |
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Military Status |
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Coven |
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Buy Land |
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Buildings |
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Arkane Tree |
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Military |
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Characters |
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Friendly Spells |
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Item Auction |
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Coven Forums |
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Clan Forums |
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Clans |
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The Competition |
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Settings |
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Goodies |
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Logout |
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Spying |
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Thieving |
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Battle Calculator |
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Attack Results |
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Coven News |
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Attacking Monsters |
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Razing Buildings |
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Messaging |
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Kingdom News |
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Spell Casting |
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Chaos Mode |
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Hints & Tips for Demons |
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Mining newbie mode guide |
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Hints & Tips for Human Druid Mountains |
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Druid Spells
Druid Spells - Expansion - This will add land to the Druid's empire. (10 hours lag)
- Advanced Expansion - Produces 75% extra land than expansion. (18 hour lag)
- Harvest - Generates food, can be cast on a Clan member, +30, 45, or 60% for 36 hours for the caster and 24 hours for clan mates. (12 hour lag)
- Advanced Harvest - Quite similar to harvest, 40%, 45%, or 60% boost, for 36 hours on clan mates and 48 hours on self. (20 hour lag)
- Rot - Rots Lumber stockpiles and destroys lumber mills (6 hours lag)
- Firestorm - Possibly the most powerful of all the spells that destroy buildings, fire rains from the sky... (Cataclysm chance) (12 hours lag)
- Sleep - Decreases target state of readiness by 5% per 3.5 levels of the caster. Can send SoR negative to -25%. SoR is a combat multiplier and it affects how much land is gained in an attack. (12 hours lag)
- WAR ONLY - Overgrowth - You must research expansion and harvest to acquire this. Overgrowth can spill to the target's covenmates. When cast on an enemy during wartime, that player's empire becomes overgrown with brambles, vines, and shrubberies, causing all the attacks they make to be at +4 hours return time until it wears off. (18 hours lag)
- War or Defensive posture only - Sphere - You must have Overgrowth researched to acquire this. This is a friendly clan-wide spell that provides 15% magic defense for 36 hours. Sphere can spill to friendly covenmates. (15 hours lag)
In addition Druids will affect combat casualties by as much as 5% on both offense and defense.
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