Rule Book :

Table of Contents
I.Introduction
     A.Covens & Clans
          1.War Status
          2.War Scoring
          3.No War Round
          4.Clan/Coven Lag
          5.Scorched Earth Attacks
          6.Player Rules
     B.Characters
          1.Races
          2.Classes
          3.Terrains
          4.Wildcard Characters
          5.Powerleveling
     C.Spells
          1.Shaman/Nature Spells
          2.Druid Spells
          3.Magi/Feudal Spells
          4.Necromancer Spells
          5.Demonologist Spells
          6.Coven Leader Spells
     D.Magic Items
     E.Cheating
     F.EXP Equations
     G.Protected Income
     H.Basic Equations
          1.Spying
          2.Thieving
          3.Steal Magic
          4.Assassinations
          5.Offensive Spells
          6.Player Versus Player Troop Losses
          7.Troop Losses Attacking Monsters
II.The Basics
     A.Character Basics
     B.The Arkane Tree
          1.Identify scrolls
          2.Making scrolls
          3.Burning Blood/Fury Potions
          4.Making Invisibility Potions
     C.Military
     D.Buildings
     E.Spying and Thieving
     F.Monsters
          1.Special Encounters
III.Battles
IV.Help Pages
     My Stuff Page
     My Economy
     Military Status
     Coven
     Buy Land
     Buildings
     Arkane Tree
     Military
     Characters
     Friendly Spells
     Item Auction
     Coven Forums
     Clan Forums
     Clans
     The Competition
     Settings
     Goodies
     Logout
     Spying
     Thieving
     Battle Calculator
     Attack Results
     Coven News
     Attacking Monsters
     Razing Buildings
     Messaging
     Kingdom News
     Spell Casting
     Chaos Mode
     Hints & Tips for Demons
     Hints & Tips for Human Druid Mountains
     War Status
     Steal Magic
     Character Strengths
     Run Turn
     Mass Sell
     Magic Items
     History
     Characters
     Economy
     Assassinate
     Enemy Coven
     Attack Results
     Monster Attack Results
Magi/Feudal Spells

Magi/Feudal Spells
  • Lightning - Lightning strikes rain on the targeted empire, especially good at destroying scout towers (Cataclysm chance)
  • Alchemy - Converts Iron stockpiles to Gold and vice versa
  • Advanced Alchemy will produce 2x what alchemy produces.
  • Gems - Causes a boost in mining production.
  • Advanced Gems - produces up to 2x what Gems produces.
  • Cuts Metal - Forges an arkane blade capable of easily cutting through other metals, must be equipped. Gives +15% offense and +5% defense to the War General, Hero or Prince it's cast on.
  • Speed - One time spell that shortens attack return times by 2 hours for Feudal and 3 hours for Magi, can be cast on Coven members. Minimum return time of 4 hours for non-Magi, 3 hour minimum return time for Magi.
  • Advanced Speed - Cast this on yourself or covenmates and it will spill to 1-2 random covenmates who don't have speed
  • Explosions - causes explosions to rock an enemy empire, devestating affect on their mines (Cataclysm chance)
  • Plated Armor (Feudal only) - +15% Offense and +25% Defense to the character it's cast on.
  • Vortex Aura - Boosts offensive spell casting by casters by 15%. Can spill to covenmates.
  • Timber Growth - Boosts lumber production.
  • WAR ONLY Storms - You need to acquire Lightning and Explosions to research Storms. Storms causes a 25% loss in food,lumber,iron,gold,taxes, and adamite production for around 1 day. Storms can spill to the target's covenmates.
  • WAR OR DEFENSIVE POSTURE - Sphere - Requires Storms to research. Sphere can spill to covenmates. Causes a 15% magical protection for an empire for 36 turns, applied after the minimum is applied.
In addition Magi will affect combat casualties by as much as 2% on both offense and defense.

Cataclysm chance means that on a 1 in 5 roll, the spell will do triple damage.

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