Rule Book :

Table of Contents
I.Introduction
     A.Covens & Clans
          1.War Status
          2.War Scoring
          3.No War Round
          4.Clan/Coven Lag
          5.Scorched Earth Attacks
          6.Player Rules
     B.Characters
          1.Races
          2.Classes
          3.Terrains
          4.Wildcard Characters
          5.Powerleveling
     C.Spells
          1.Shaman/Nature Spells
          2.Druid Spells
          3.Magi/Feudal Spells
          4.Necromancer Spells
          5.Demonologist Spells
          6.Coven Leader Spells
     D.Magic Items
     E.Cheating
     F.EXP Equations
     G.Protected Income
     H.Basic Equations
          1.Spying
          2.Thieving
          3.Steal Magic
          4.Assassinations
          5.Offensive Spells
          6.Player Versus Player Troop Losses
          7.Troop Losses Attacking Monsters
II.The Basics
     A.Character Basics
     B.The Arkane Tree
          1.Identify scrolls
          2.Making scrolls
          3.Burning Blood/Fury Potions
          4.Making Invisibility Potions
     C.Military
     D.Buildings
     E.Spying and Thieving
     F.Monsters
          1.Special Encounters
III.Battles
IV.Help Pages
     My Stuff Page
     My Economy
     Military Status
     Coven
     Buy Land
     Buildings
     Arkane Tree
     Military
     Characters
     Friendly Spells
     Item Auction
     Coven Forums
     Clan Forums
     Clans
     The Competition
     Settings
     Goodies
     Logout
     Spying
     Thieving
     Battle Calculator
     Attack Results
     Coven News
     Attacking Monsters
     Razing Buildings
     Messaging
     Kingdom News
     Spell Casting
     Chaos Mode
     Hints & Tips for Demons
     Hints & Tips for Human Druid Mountains
     War Status
     Steal Magic
     Character Strengths
     Run Turn
     Mass Sell
     Magic Items
     History
     Characters
     Economy
     Assassinate
     Enemy Coven
     Attack Results
     Monster Attack Results
Classes

Nature
  • +15% food production, +5% lumber production, starts with 2 Cheiftains and 2 Shamans
  • Three of the most powerful friendly spells in the game: Fertility (boosted Population max), Rage (boosted attack), and Perimeter Wall (boosted defense)
  • One of the most powerful war only spells, Earthquake
  • Cheiftans instead of war generals, and while the cheiftan is a better defensive character they have a lower overall combat modifier compared with the war general
  • One of the more difficult arkane trees
  • Nature can make Burning Blood potions by doing the Burning Blood Potion Rain Dance. Hehe, no, it's tricky how you make them, you need a number of components
  • Humans cannot be nature
Shaman
  • A subset or twin class with Nature
  • +20% Food Production, +10% lumber produciton, starts with 1 Cheiftan and 3 Shaman
  • Three of the most powerful friendly spells in the game: Fertility (boosted Population max), Rage (boosted attack), and Perimeter Wall (boosted defense)
  • One of the most powerful war only spells, Earthquake
  • Cheiftans instead of war generals, and while the cheiftan is a better defensive character they have a lower overall combat modifier compared with the war general
  • One of the more difficult arkane trees
  • Shaman can make Fury Potions for 1.5mil arkane points and a shaman without lag. Fury potions cannot be made and then transferred.
  • Only troll can be Shaman
Druid
  • +20% food production, +25% lumber production, starts with 1 WG and 3 Druids
  • Casts everybodies favorite spell, Expansion, which produces land from arcane energy
  • Also gets Harvest which boosts food production
  • They only really have one offensive spell, Sleep, and it cuts defense and boosts land gains by cutting State of Readiness
  • Best Healers (healers must participate in the battle)
  • Human Druid Mountains or Elf Druid Mountains tends to be a good combination.
  • Druid is especially nice for the more casual player
  • Can be Elf or Human
Necromancer
  • -10% food production, +10% taxes, +5% population. starts with 1 WG and 3 necromancers
  • They get possession and lessor possession: two very useful spells. Characters have attack and defense points, and when you possess an enemy character they can no longer defend, making your targets easier.
  • Be warned, Necromancers are often the first to die in wars.
  • Ogre Barren Necromancer has proved to be a powerful combination
  • Trolls, Ogres, and Humans can be Necromancers
Magi
  • +5% food production, +5% lumber production. Starts with 1 WG and 3 Magi
  • Gems - A great spells that produces gold based on your caster level and how many mines you have
  • Alchemy - Another spell for producing gold, this time requiring iron as an ingredient
  • They get the widest variety of spells, but they aren't magical powerhouses
  • You want to play a mining economy (barren, Hills, or Mountains) to take full advantage of Magi abilities
  • Humans and Goblin can be Magi
Feudal
  • +10% Mining, +10% attack, start with 2 WG, 1 Prince, and 1 Magi
  • This class is very similar to magi, except you get a prince and you get one more war general after you have all your characters (the war general is at the cost of a magi)
  • Tolls and Humans can be feudal
Demonologist
  • +10% defense, starts with 2 WG and 2 Demons
  • Will end up with 3 WG, 2 Dark Knights, and 4 Demons once you have all you characters
  • Lessor Demon is most demon players favorite spell for it speeds leaders home from combat allowing them to attack more often
  • Invisibility is quite nice too, it can be cast on clan mates and on yourself and it boosts spying and thieving operations
  • Careful with that open-gate. Using open-gate outside of war can lead to unhappy campers.
  • You typically want a pop based terrain, Coastal, Plains, or Forest... but Hills and Barren have both been known to work for demons...
  • For 1million arkane points the demon classs can "setup" an attack versus spiders to create up to 3 invisibility potions, if they attack spiders with a demon.
  • Only Goblin and Elf can be Demon

Copyright 2018, Geoffrey C. Porter & Joshua Platz
Terms and Conditions and Privacy Policy
Support: trulyjuxta@live.com
Short Fiction