Rule Book :

Table of Contents
I.Introduction
     A.Covens & Clans
          1.War Status
          2.War Scoring
          3.No War Round
          4.Clan/Coven Lag
          5.Scorched Earth Attacks
          6.Player Rules
     B.Characters
          1.Races
          2.Classes
          3.Terrains
          4.Wildcard Characters
          5.Powerleveling
     C.Spells
          1.Shaman/Nature Spells
          2.Druid Spells
          3.Magi/Feudal Spells
          4.Necromancer Spells
          5.Demonologist Spells
          6.Coven Leader Spells
     D.Magic Items
     E.Cheating
     F.EXP Equations
     G.Protected Income
     H.Basic Equations
          1.Spying
          2.Thieving
          3.Steal Magic
          4.Assassinations
          5.Offensive Spells
          6.Player Versus Player Troop Losses
          7.Troop Losses Attacking Monsters
II.The Basics
     A.Character Basics
     B.The Arkane Tree
          1.Identify scrolls
          2.Making scrolls
          3.Burning Blood/Fury Potions
          4.Making Invisibility Potions
     C.Military
     D.Buildings
     E.Spying and Thieving
     F.Monsters
          1.Special Encounters
III.Battles
IV.Help Pages
     My Stuff Page
     My Economy
     Military Status
     Coven
     Buy Land
     Buildings
     Arkane Tree
     Military
     Characters
     Friendly Spells
     Item Auction
     Coven Forums
     Clan Forums
     Clans
     The Competition
     Settings
     Goodies
     Logout
     Spying
     Thieving
     Battle Calculator
     Attack Results
     Coven News
     Attacking Monsters
     Razing Buildings
     Messaging
     Kingdom News
     Spell Casting
     Chaos Mode
     Hints & Tips for Demons
     Hints & Tips for Human Druid Mountains
     War Status
     Steal Magic
     Character Strengths
     Run Turn
     Mass Sell
     Magic Items
     History
     Characters
     Economy
     Assassinate
     Enemy Coven
     Attack Results
     Monster Attack Results
Wildcard Characters

You can add one character of any type available to your class as a wildcard character. The node will open when your war spells open, and the cost is either Land x 500 or 1,000,000 arkane points (times your arkane multiplier) whichever is cheaper. For some the additional war general means greater attack strength, for some the additon of a rogue class means better defense against thieving and spying, for others the addition of a spell caster is a great boon.

The war board is 24/7 assassinations and other than rare instances, likely the Rogue is best if assassinations are 24/7.

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