Rule Book :

Table of Contents
I.Introduction
     A.Covens & Clans
          1.War Status
          2.War Scoring
          3.No War Round
          4.Clan/Coven Lag
          5.Scorched Earth Attacks
          6.Player Rules
     B.Characters
          1.Races
          2.Classes
          3.Terrains
          4.Wildcard Characters
          5.Powerleveling
     C.Spells
          1.Shaman/Nature Spells
          2.Druid Spells
          3.Magi/Feudal Spells
          4.Necromancer Spells
          5.Demonologist Spells
          6.Coven Leader Spells
     D.Magic Items
     E.Cheating
     F.EXP Equations
     G.Protected Income
     H.Basic Equations
          1.Spying
          2.Thieving
          3.Steal Magic
          4.Assassinations
          5.Offensive Spells
          6.Player Versus Player Troop Losses
          7.Troop Losses Attacking Monsters
II.The Basics
     A.Character Basics
     B.The Arkane Tree
          1.Identify scrolls
          2.Making scrolls
          3.Burning Blood/Fury Potions
          4.Making Invisibility Potions
     C.Military
     D.Buildings
     E.Spying and Thieving
     F.Monsters
          1.Special Encounters
III.Battles
IV.Help Pages
     My Stuff Page
     My Economy
     Military Status
     Coven
     Buy Land
     Buildings
     Arkane Tree
     Military
     Characters
     Friendly Spells
     Item Auction
     Coven Forums
     Clan Forums
     Clans
     The Competition
     Settings
     Goodies
     Logout
     Spying
     Thieving
     Battle Calculator
     Attack Results
     Coven News
     Attacking Monsters
     Razing Buildings
     Messaging
     Kingdom News
     Spell Casting
     Chaos Mode
     Hints & Tips for Demons
     Hints & Tips for Human Druid Mountains
     War Status
     Steal Magic
     Character Strengths
     Run Turn
     Mass Sell
     Magic Items
     History
     Characters
     Economy
     Assassinate
     Enemy Coven
     Attack Results
     Monster Attack Results
Necromancer Spells

Necromancer Spells
  • Possession - This consumes another empire's character when it succeeds, often opening them up to attack.
  • Lessor Possession - This spell works a lot like possession, opening up another empire to attack, with a minor exception, when characters have only been partially possessed and the empire get's attacked one random character will "wake" from the possession.
  • Bog - Targets a specific building type, equivalent to a land grab or less versus a larger player. Both land and buildings are destroyed.
  • Swamp - Defensive spell cast on self or covenmembers. Next attack (of at least 50% the defender's points) will be slowed by 5 hours, swamp is a duration spell, it'll dry up after 10-12 turns even if you're not attacked.
  • Skeletal Miners - clan wide friendly spell, boosts mining production by 10 or 20% for 12-24 turns. Will stack, up to 20% (so if you get a 10% you can add a second one on).
  • Advanced Skel Miners - Similar to skeletal miners except it is always 20% boost and lasts 24 hours. Spills
  • War Only - Plague - Requires Lessor possession and possession to research. Plague can spill on the target's covenmates. This spell will ZERO population growth for around 1 day on the target kingdom, it's especially effective on low-pop kingdoms, as without population you cannot make military.
  • War Only - Mind Blast - Requires Plague to research. This spell is the most powerful version of possession, with it you don't target specific characters but all characters, affecting between 1-4 of them at one time.

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