Rule Book :

Table of Contents
I.Introduction
     A.Covens & Clans
          1.War Status
          2.War Scoring
          3.No War Round
          4.Clan/Coven Lag
          5.Scorched Earth Attacks
          6.Player Rules
     B.Characters
          1.Races
          2.Classes
          3.Terrains
          4.Wildcard Characters
          5.Powerleveling
     C.Spells
          1.Shaman/Nature Spells
          2.Druid Spells
          3.Magi/Feudal Spells
          4.Necromancer Spells
          5.Demonologist Spells
          6.Coven Leader Spells
     D.Magic Items
     E.Cheating
     F.EXP Equations
     G.Protected Income
     H.Basic Equations
          1.Spying
          2.Thieving
          3.Steal Magic
          4.Assassinations
          5.Offensive Spells
          6.Player Versus Player Troop Losses
          7.Troop Losses Attacking Monsters
II.The Basics
     A.Character Basics
     B.The Arkane Tree
          1.Identify scrolls
          2.Making scrolls
          3.Burning Blood/Fury Potions
          4.Making Invisibility Potions
     C.Military
     D.Buildings
     E.Spying and Thieving
     F.Monsters
          1.Special Encounters
III.Battles
IV.Help Pages
     My Stuff Page
     My Economy
     Military Status
     Coven
     Buy Land
     Buildings
     Arkane Tree
     Military
     Characters
     Friendly Spells
     Item Auction
     Coven Forums
     Clan Forums
     Clans
     The Competition
     Settings
     Goodies
     Logout
     Spying
     Thieving
     Battle Calculator
     Attack Results
     Coven News
     Attacking Monsters
     Razing Buildings
     Messaging
     Kingdom News
     Spell Casting
     Chaos Mode
     Hints & Tips for Demons
     Hints & Tips for Human Druid Mountains
     War Status
     Steal Magic
     Character Strengths
     Run Turn
     Mass Sell
     Magic Items
     History
     Characters
     Economy
     Assassinate
     Enemy Coven
     Attack Results
     Monster Attack Results
Thieving

Thief Success Rates

Invisibility effects are summed. Maximum effect is -50/+50. Fog counts as an invisibility effect only negative.

DarkKnight nCharBoost = Level * 2 (if < 10, set to 10) & Maxthief is set to 30%

Hero or Prince nCharBoost = Level (if < 5, set to 5) & Maxthief is set to 15%

CalcChances function {



$nBase = $BadGuy{ScoutTowers} / $BadGuy{Land};
if ($nBase > .2) {
Base = .2;
}
$nBase *= 5;
$nBase *= 100;
$nChance = int(100 - $nBase);

$nBase = "Thieves" / $BadGuy{Land};
if ($nBase > 75) {
Chance += 75;
} elsif ($nBase > 50) {
Chance += 50;
} elsif ($nBase > 25) {
Chance += 40;
} elsif ($nBase > 15) {
Chance += 30;
} elsif ($nBase > 10) {
Chance += 20;
} elsif ($nBase > 5) {
Chance += 10;
} else {
Chance += 5;
}
return $nChance;

}

Invisibility + CalcChances () + nCharBoost

Farsight is defending char level for first defending rogue, 2nd+3rd rogues are level / 2

5% is subtracted if the target is in Defensive Posture

Up to 40% is subtracted for Torches...

Ratio of Dens / land (for the aggressor), if greater than or equal to 5, +10% is applied, up to a maximum of 20%.

if < 5%. set to 5%

if > 95% set to 95%

If Eye of Rogue, and less than 85% success, 85% success is applies.


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