Rule Book :

Table of Contents
I.Introduction
     A.Covens & Clans
          1.War Status
          2.War Scoring
          3.No War Round
          4.Clan/Coven Lag
          5.Scorched Earth Attacks
          6.Player Rules
     B.Characters
          1.Races
          2.Classes
          3.Terrains
          4.Wildcard Characters
          5.Powerleveling
     C.Spells
          1.Shaman/Nature Spells
          2.Druid Spells
          3.Magi/Feudal Spells
          4.Necromancer Spells
          5.Demonologist Spells
          6.Coven Leader Spells
     D.Magic Items
     E.Cheating
     F.EXP Equations
     G.Protected Income
     H.Basic Equations
          1.Spying
          2.Thieving
          3.Steal Magic
          4.Assassinations
          5.Offensive Spells
          6.Player Versus Player Troop Losses
          7.Troop Losses Attacking Monsters
II.The Basics
     A.Character Basics
     B.The Arkane Tree
          1.Identify scrolls
          2.Making scrolls
          3.Burning Blood/Fury Potions
          4.Making Invisibility Potions
     C.Military
     D.Buildings
     E.Spying and Thieving
     F.Monsters
          1.Special Encounters
III.Battles
IV.Help Pages
     My Stuff Page
     My Economy
     Military Status
     Coven
     Buy Land
     Buildings
     Arkane Tree
     Military
     Characters
     Friendly Spells
     Item Auction
     Coven Forums
     Clan Forums
     Clans
     The Competition
     Settings
     Goodies
     Logout
     Spying
     Thieving
     Battle Calculator
     Attack Results
     Coven News
     Attacking Monsters
     Razing Buildings
     Messaging
     Kingdom News
     Spell Casting
     Chaos Mode
     Hints & Tips for Demons
     Hints & Tips for Human Druid Mountains
     War Status
     Steal Magic
     Character Strengths
     Run Turn
     Mass Sell
     Magic Items
     History
     Characters
     Economy
     Assassinate
     Enemy Coven
     Attack Results
     Monster Attack Results
Offensive Spells

Offensive Spell Success Rates

War spells are a different equation, but most of this is still accurate, and it'll give you the equation when you use the spell.

nDefense = highest char Level / Character count

so
1st char is level / 1
2nd char is level / 2
3rd char is level / 3
etc.

Ring of protection, cloak of deflection, and shards are added to this...

Base Success = 45 + (Caster Level * 3) - nDefense (as calced above) + nTalisman (power or fury)

if (bScroll == 1)
nSuccess = nNewRate - nDefense
nNewRate for scrolls is
NewRate = 45 + Home Caster Level
NewRate = 85 + int((HomeCasterLevel-40) / 2)
if (bArtifact == 1) nSuccess = 100 - nDefense

At this point, some artifacts get a BOOST if the artififact is lined up with the class of the user...

A minimum success rate is calced in
Caster = 45
Artifact = 35
Scroll = 30

Then sphere and defense posture are subtracted, sphere is 15% posture is 2% per caster on defense...

If the spell is *not* open gate, a cap of 95% success rate is applied...


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