Rule Book :

Table of Contents
I.Introduction
     A.Covens & Clans
          1.War Status
          2.War Scoring
          3.No War Round
          4.Clan/Coven Lag
          5.Scorched Earth Attacks
          6.Player Rules
     B.Characters
          1.Races
          2.Classes
          3.Terrains
          4.Wildcard Characters
          5.Powerleveling
     C.Spells
          1.Shaman/Nature Spells
          2.Druid Spells
          3.Magi/Feudal Spells
          4.Necromancer Spells
          5.Demonologist Spells
          6.Coven Leader Spells
     D.Magic Items
     E.Cheating
     F.EXP Equations
     G.Protected Income
     H.Basic Equations
          1.Spying
          2.Thieving
          3.Steal Magic
          4.Assassinations
          5.Offensive Spells
          6.Player Versus Player Troop Losses
          7.Troop Losses Attacking Monsters
II.The Basics
     A.Character Basics
     B.The Arkane Tree
          1.Identify scrolls
          2.Making scrolls
          3.Burning Blood/Fury Potions
          4.Making Invisibility Potions
     C.Military
     D.Buildings
     E.Spying and Thieving
     F.Monsters
          1.Special Encounters
III.Battles
IV.Help Pages
     My Stuff Page
     My Economy
     Military Status
     Coven
     Buy Land
     Buildings
     Arkane Tree
     Military
     Characters
     Friendly Spells
     Item Auction
     Coven Forums
     Clan Forums
     Clans
     The Competition
     Settings
     Goodies
     Logout
     Spying
     Thieving
     Battle Calculator
     Attack Results
     Coven News
     Attacking Monsters
     Razing Buildings
     Messaging
     Kingdom News
     Spell Casting
     Chaos Mode
     Hints & Tips for Demons
     Hints & Tips for Human Druid Mountains
     War Status
     Steal Magic
     Character Strengths
     Run Turn
     Mass Sell
     Magic Items
     History
     Characters
     Economy
     Assassinate
     Enemy Coven
     Attack Results
     Monster Attack Results
Player Versus Player Troop Losses

Troop Losses in PlayerVs.Player

nHealing = Char Level * 0.0015
For Druids, this caps at 0.045
non-Druids it caps at 0.035

Cecil's Root or Staff of the Healing boosts this nHealing by 0.01

On the WAR board, this nHealing will be at least 0.01; It'll bottom out at .02 on the Anarchy Board. (staff of the druid will be added to this minimum)
Defender Healing equation is the same so far...

Attacker Losses = 0.08 + (0-0.01 random) - (Offensive Resistance) - nHealing
If this value is less than 0.01, it becomes 0.01

Defender Losses
nExtraTroops = 0.01-0.02 for no food + 0.01-0.02 for no houses, so up to 0.02-0.04
losses = (0.08 + (0.00-0.01 random) + nExtraTroops - (Defensive Resistance) - Defender Healing)
This "Losses" is then multiplied by dRatio... dRatio = attacker points / defense points, and cannot exceed 1.15
If the final result of this is less than 0.01 * dRatio, it becomes equal to 0.01 * dRatio

So, the defender equation, wth *no* healers, a attack that's 50% of the defender's strength will kill around 4-4.5% minus resistance...

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