Rule Book :

Table of Contents
I.Introduction
     A.Covens & Clans
          1.War Status
          2.War Scoring
          3.No War Round
          4.Clan/Coven Lag
          5.Scorched Earth Attacks
          6.Player Rules
     B.Characters
          1.Races
          2.Classes
          3.Terrains
          4.Wildcard Characters
          5.Powerleveling
     C.Spells
          1.Shaman/Nature Spells
          2.Druid Spells
          3.Magi/Feudal Spells
          4.Necromancer Spells
          5.Demonologist Spells
          6.Coven Leader Spells
     D.Magic Items
     E.Cheating
     F.EXP Equations
     G.Protected Income
     H.Basic Equations
          1.Spying
          2.Thieving
          3.Steal Magic
          4.Assassinations
          5.Offensive Spells
          6.Player Versus Player Troop Losses
          7.Troop Losses Attacking Monsters
II.The Basics
     A.Character Basics
     B.The Arkane Tree
          1.Identify scrolls
          2.Making scrolls
          3.Burning Blood/Fury Potions
          4.Making Invisibility Potions
     C.Military
     D.Buildings
     E.Spying and Thieving
     F.Monsters
          1.Special Encounters
III.Battles
IV.Help Pages
     My Stuff Page
     My Economy
     Military Status
     Coven
     Buy Land
     Buildings
     Arkane Tree
     Military
     Characters
     Friendly Spells
     Item Auction
     Coven Forums
     Clan Forums
     Clans
     The Competition
     Settings
     Goodies
     Logout
     Spying
     Thieving
     Battle Calculator
     Attack Results
     Coven News
     Attacking Monsters
     Razing Buildings
     Messaging
     Kingdom News
     Spell Casting
     Chaos Mode
     Hints & Tips for Demons
     Hints & Tips for Human Druid Mountains
     War Status
     Steal Magic
     Character Strengths
     Run Turn
     Mass Sell
     Magic Items
     History
     Characters
     Economy
     Assassinate
     Enemy Coven
     Attack Results
     Monster Attack Results
Shaman/Nature Spells

Shaman/Nature Spells
  • Blight - Destroys food, can even send food into negative, it can blight the very earth. Destroys at least 5% of the target's farms.
  • Disease - Destroys twice as much food as Blight, up to 80% of their stockpiles. Destroys at least 10% of the target's farms.
  • Perimeter Wall - Raises a defensive wall around the caster or a Coven member, it is calculated as State of Readiness and will fall 5% per hour. This spell requires 20 lumber per acre of the target kingdom.
  • Rage - A +20% attack boost for one attack, can be cast on a Coven Member
  • Advanced Rage - This is the same as Rage except when cast it can spill to 1-2 random covenmates that it isn't cast on.
  • Tornado - A vicious spell which destroys buildings, can cripple an opponent. (Cataclysm chance)
  • Swift Axe - Cast on a Chieftan it will increase their offensive points by 25% in battle.
  • Fertility - Boosts population max by 10/20/30/40% for 12 turn duration for clanmates and 24 hours duration for the caster. If more then one Fertility spell is cast on an Empire the highest percent increase will be used.
  • Advanced Fertility - Same as fertility except it's 20/30/40% boost and it lasts for 24 turns on clanmates and 48 turns on self.
  • Fog - Causes a 50% drop in the target's spying and thieving attempts, lasts 1 day.
  • War Only - Peace - You must research Fog before researching Peace. Peace can spill onto Target's Covenmates. When cast on an enemy player, attacks they make will be at -20% attack for every Peace spell cast on them up to three. One peace spell isn't so crippling, but when you've got 3 on you and you're at -60% attack, that makes a big difference.
  • War Only - Earthquake - You must research Peace before Earthquake. Earthquake is equivalent to one land grab, or less against bigger targets.
In addition Shamans will affect combat casualties by as much as 2% on both offense and defense.

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