Rule Book :

Table of Contents
I.Introduction
     A.Covens & Clans
          1.War Status
          2.War Scoring
          3.No War Round
          4.Clan/Coven Lag
          5.Scorched Earth Attacks
          6.Player Rules
     B.Characters
          1.Races
          2.Classes
          3.Terrains
          4.Wildcard Characters
          5.Powerleveling
     C.Spells
          1.Shaman/Nature Spells
          2.Druid Spells
          3.Magi/Feudal Spells
          4.Necromancer Spells
          5.Demonologist Spells
          6.Coven Leader Spells
     D.Magic Items
     E.Cheating
     F.EXP Equations
     G.Protected Income
     H.Basic Equations
          1.Spying
          2.Thieving
          3.Steal Magic
          4.Assassinations
          5.Offensive Spells
          6.Player Versus Player Troop Losses
          7.Troop Losses Attacking Monsters
II.The Basics
     A.Character Basics
     B.The Arkane Tree
          1.Identify scrolls
          2.Making scrolls
          3.Burning Blood/Fury Potions
          4.Making Invisibility Potions
     C.Military
     D.Buildings
     E.Spying and Thieving
     F.Monsters
          1.Special Encounters
III.Battles
IV.Help Pages
     My Stuff Page
     My Economy
     Military Status
     Coven
     Buy Land
     Buildings
     Arkane Tree
     Military
     Characters
     Friendly Spells
     Item Auction
     Coven Forums
     Clan Forums
     Clans
     The Competition
     Settings
     Goodies
     Logout
     Spying
     Thieving
     Battle Calculator
     Attack Results
     Coven News
     Attacking Monsters
     Razing Buildings
     Messaging
     Kingdom News
     Spell Casting
     Chaos Mode
     Hints & Tips for Demons
     Hints & Tips for Human Druid Mountains
     War Status
     Steal Magic
     Character Strengths
     Run Turn
     Mass Sell
     Magic Items
     History
     Characters
     Economy
     Assassinate
     Enemy Coven
     Attack Results
     Monster Attack Results
Druid Spells

Druid Spells
  • Expansion - This will add land to the Druid's empire.
  • Advanced Expansion - Produces 75% extra land than expansion.
  • Harvest - Generates food, can be cast on a Clan member, +30, 45, or 60% for 36 turns for the caster and 24 turns for clan mates.
  • Advanced Harvest - Quite similar to harvest, 40%, 45%, or 60% boost, for 36 turns on clan mates and 48 turns on self.
  • Rot - Rots Lumber stockpiles and destroys lumber mills
  • Firestorm - Possibly the most powerful of all the spells that destroy buildings, fire rains from the sky... (Cataclysm chance)
  • Sleep - Decreases target state of readiness by 5% per 3.5 levels of the caster. Can send SoR negative to -25%. SoR is a combat multiplier and it affects how much land is gained in an attack.
  • WAR ONLY - Overgrowth - You must research expansion and harvest to acquire this. Overgrowth can spill to the target's covenmates. When cast on an enemy during wartime, that player's empire becomes overgrown with brambles, vines, and shrubberies, causing all the attacks they make to be at +4 hours return time until it wears off.
  • War or Defensive posture only - Sphere - You must have Overgrowth researched to acquire this. This is a friendly clan-wide spell that provides 15% magic defense for 36 turns. Sphere can spill to friendly covenmates.
In addition Druids will affect combat casualties by as much as 3% on both offense and defense.

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